Amount of casualties will also cause a minor integrity loss. Reduces chasing single unit armies across the map too. Losing a battle will yield a -40 integrity, a high value I know, but lack of planning and surveying should have dire consequences.I made it low since armies of the period were more interested in loot than getting paid. Men will not follow a general who lead them to their doom, unless he is overly charismatic (high zeal) or conducted a fruitful campaign. Attrition causes a -6 penalty to integrity.A deficit of food across your faction will cause a -12 penalty until you rectify the issue, making food very important in game and almost impossible to campaign without food.So your integrity will drop from 100 to 88 with all things being equal and they are never equal J Marching into enemy territory will replace this bonus with a -12 penalty (foreign soil), mimicking a depletion of food supplies. Having food surpluses will grant you a permanent integrity bonus of +12 only in your own or allied territories.The integrity mechanic now works differently for armies, hordes and desert hordes.
![meh overhaul radious total war mod meh overhaul radious total war mod](https://i.ytimg.com/vi/3mi9hx-SggE/maxresdefault.jpg)
You will think twice before marching into the Alps, campaigning in winter or fighting a battle you fear you might lose in enemy territory. It also makes it important to plan your campaigns or even use these features to your advantage against your enemies by draining their integrity, have separatists arise and ally with them (it actually happened to me twice).ĪMLIO adds a new layer of strategy and tactics to campaign gameplay. Creating a personality for your men, not simple robots marching and attacking as you please. But sack/loot the settlement in time and you get +10 for winning a battle and +10 for 2 turns for looting it, your men are happy and will follow you further. Armies entering hostile territory will automatically receive -12 points to integrity every turn (diminishing supplies), add forced march to the mix and you will get an additional -6, that’s about 5 turns for you before your army rebels. You can no longer maintain armies in hostile territory for too long, or force march them across Europe without any penalties. Other factors include, imperium, political power, victories, defeats, spoils of war and more all listed in the long description. With “AMLIO”, three main factors will affect army integrity: food surpluses, access to supplies and your marching orders. It does so through editing movement points and utilizing the neglected integrity feature, which is currently so undermined that in all my hours spent in Attila, I never had to worry about it once for two reasons, it receives too many bonuses and the penalties are so low. What if that can be changed?ĪMLIO is my attempt to introduce logistics and reasonable campaign army morale and movement to the game. This throws the strategic aspect of army positioning and conquest planning out of the window. After that marathon march, my robotic army cared little for the continuous tiresome journey across Europe, lack of supplies or weather conditions, why? Because one turn before I arrived to the city, I switched the gear back to default stance mode and my army is happy, well supplied and ready for battle. When I want to move my army from Spain to Russia, I simply switch to the forced march fifth gear until I get there.
![meh overhaul radious total war mod meh overhaul radious total war mod](https://static.fandomspot.com/images/10/9592/19-bardr-model-dublin-tws-thrones-of-britannia-mod.jpg)
#Meh overhaul radious total war mod mod#
I thought of sharing a mod I made with the community.